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The Most Expensive Famicom Games at Super Potato

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I made a trek out to Super Potato in Nagoya the other day.  I love Super Potato even though I don't buy a lot there, its just such a beautiful shop to stroll around in and gawk at the amazing stuff they have.  If I ever opened a game shop, I don't think I would do anything differently from what Super Potato has done with theirs.

I brought my camera along and in addition to the obligatory pictures of rows of Famicom games on shelves:
And stacks of Famicom consoles:
I also took some pictures of the glass case in which they store their most valuable Famicom games and thought I'd share with you the most valuable stuff they have.
The CIB stuff is, predictably, the most expensive.  Some of the highlights here include:

Battle Formula: 128,000 Yen
Over Horizon: 49,800 Yen
Gimmick!: 69,800 Yen
Adventure Island IV: 49,800 Yen
Metal Storm: 29,800 Yen

Also visible in the foreground is an oddity - the Gradius Archimendes version, which was limited to 4000 copies given out to consumers of ramen back in the day.  They want 59,800 Yen for it, which is in the ballpark, but its odd because the box is a regular Gradius box.  The Archimendes version has a distinctive label across the upper right corner which is missing on that one (otherwise it would be much more expensive).
Right next to them is the most expensive thing in the store, though I think it is a pricing error.  A CIB copy of Recca Summer Carnival 92 for 778,000 Yen (that is about $7,000 US).  That is definitely a valuable and rare game, but CIB copies usually go for about 100,000 Yen on Yahoo Auctions (and in fact there is one there now at that price).  Super Potato's price tend towards the high side, but not THAT much, so I think this must be a mistake and maybe somebody accidentally added an extra zero to the price tag.  
More goodies here, including Moon Crystal (64,800 Yen):
Battletoads (21,800 Yen) and some Rockmans with prices falling into reach of mere mortals:

A few more beauties in the 10,000-20,000 Yen or so range:

The cart only selection is also pretty impressive. Tailor Made by Bridgestone (49,800 Yen, the one with the cyclists on it) is one of the holy grails of Famicom collecting.  It was distributed only to bicycle shops and allowed customers to choose custom parts for their bicycles, thus making it one of the rarest games out there (though also one of the boringest).  Recca Summer Carnival 92 is available for the same price and is a lot more well known, though it seems to be a lot easier to find.


One of the more surprising things I noticed was actually that, impressive as this selection is, its nowhere near as awe-inspiring as it once was.  A few years ago a trip to Super Potato would inevitably turn up some hyper rarities - like my visit to the Osaka branch a few years ago where I found copies of the gold Rockman 4 (only 8 ever made) and the gold Binary Land (only about 200).  The hyper-rarities like those ones seem to have disappeared from the market as they never turn up on Yahoo Auctions anymore either.  Games like Tailor Made and Recca are certainly impressive, but they don't really feel up to the task of headlining a Super Potato glass case.


Famicom Menko are so Cool!

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 Menko are cool.  They are cards made on thick cardboard and designed to be thrown at the ground.  You win the game if you can use one menko card to flip over another one.  They were extremely popular during the post war period, though by the 1980s their popularity had declined quite a bit from its peak as kids had a lot more toy options available.

Despite this, there were also some Famicom menko released during that decade and they are awesome.  I already had a few that I bought four years ago but last week I bought a decent pile of them off of Yahoo Auctions to add to my collection.

They feature images of games from the first few years of the Famicom's lifetime - Wrecking Crew, Front Line, Super Mario Bros., Front Line, Combat and Lode Runner being among the games featured.
 The backs of the cards feature another game kids could play - baseball.  You would flip one card over and it would tell you what you got (hit, stolen base, double play, strikeout, etc).

They are really thick:
 This is my new stack in all its glory:
I'm not sure how many of these were made but I hope to put together a complete set someday!

Cleaning Poo the Famicom Way

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 As the father of a baby I often find myself looking for stuff to clean up baby mess when I go shopping.  As a Famicom fan I often find myself looking for Famicom stuff when I go shopping.  Never before have these two activities overlapped.  Until today. 

Let me introduce the new Famicom product that is going to change your lives forever: 99.9% pure water Wet Sheets!  With a Famicom style package!  And Super Mario Bros. cart on the side


I have no idea why these things exist but they do, right in the baby section where they have all the wipes that are mainly for cleaning poo, an activity not generally associated with the Famicom in any way that I know.

I did not buy these because once you've settled on a wipe for cleaning poo, its very hard to change that.  Also these cost more than the ones we use.  And other than having a Famicom on the packaging which will just become garbage once you open it, they seem to be nothing more than generic wipes.

So I just thought I'd pass that find along to the internet for information purposes, these things need to be archived somewhere!

Went back to Fukuoka, Did some Game Shopping

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 I was back in Fukuoka for a few days for some work related stuff a couple weeks ago.  I love that city so much, I can't believe its been 6 years since I left. They added a Godzilla to Canal City since I left:
Of course I had to check out good old Mandarake, which is located in a trendy neighborhood near Akasaka Station:
I got there at about 11:50AM, which is 10 minutes before they open so I had to wait outside the entrance for a bit.  I've never understood Mandarake's ridiculously short operating hours, they are only open 8 hours a day (12 to 8), which rules out both morning visits and late evening visits.  Its not like they are a little mom and pop shop, they are a huge chain with lots of employees!  Open up more!
I couldn't take any pictures inside but it was basically the same layout as I've detailed in previous posts here, which was nice.  The prices, as everywhere, have creeped up to levels much higher than they used to be, which was expected.  I was able to score one game I needed off my Famicom want list though: Star Wars!  Not the Namco version, which is one of my all time favorite Famicom games, but the other one put out by Victor.  Though not quite as quirky as the Namco version, I have wanted the Victor one for years.  I got their version of the Empire Strikes Back at Omocha Souko very early in my collecting days and I loved the game play on it.  But for some reason it took me a very long time to get the Star Wars version.  This is simply because it is a hard to find game (way rarer than the Namco version, which itself isn't super easy to find either) and I couldn't find any good deals.

So when I saw it on Mandarake's shelf for only 2700 Yen (with tax) I jumped all over it!

That would be my only game purchase in Fukuoka on this trip, but I also went to check out the Book Off in front of Hakata Station.

This was actually an unexpectedly pleasant surprise.  In 2011 I wrote a post about that location in which I basically savaged it for having bad games badly priced.  So my expectations were low going in.




Much to my surprise I found that they had completely changed the layout of the place and significantly expanded their toy/game section.  They have a decent little pile of Famicom carts in there, which is increasingly rare to find in Book Offs these days:
There weren't any particular bargain finds in there (oh how I looked) but the prices weren't outrageous either.  And they did have one Famicom bargain, a boxed AV Famicom for only 6300 Yen, which is a really good deal (I didn't buy it so if you are in Fukuoka and looking for one, get over there if its still available).

Anyway, I would add this as a place to check out if you are in Fukuoka since they might update their game pile every now and then and you might catch a deal.  They are right in front of Hakata Station so its pretty easy to hit (which is why I went there)!

Unfortunately I wasn't able to check out any of my other old haunts in Fukuoka to see if they were still in business.  Mainly this is due to my being public transport bound when visiting and a lot of those places need to be reached either by car or bicycle.  Maybe some day!

Sony PS2s can no longer be repaired by Sony: Meanwhile millions of Famicoms continue to hum along

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I just read that Sony has announced it will no longer repair PlayStation 2 consoles .

That is the end of another era, I can't believe the PS2 is nearing its 20th anniversary.  Its actually older now than the original Famicom was when the PS2 came out!

I wonder what future the PS2 has though, as the "retro" console that I think it can now clearly claim to be.  This curiosity is spurred not just by the announcement that Sony will stop repairing them (how many people are still sending them in for repairs anyway?) but rather by concerns about the survivability of the console itself.

The Famicom is now 35 years old and even the oldest units generally still work or can be repaired without too much hassle by someone with limited technical skills.  The pain-in-the-ass factor associated with owning and maintaining a Famicom is extremely low, which makes the hobby very accessible to a lot of casual gamers who just want to play games on original hardware but don't want to invest too much of their time in learning how to carry out complex repairs.  Its a pretty simple machine without any moving parts to wear out (in contrast to the FDS for example) so its just a remarkably long lasting system that you can buy with confidence and just enjoy.

I can't say the same about PS2s though.  I've owned two of them over the years and both of them ultimately kicked the bucket after just a few years of use in a way that made repairing them uneconomical.  I'm no expert on the internal workings of the PS2 but do know that they are a lot less simple on the inside than a Famicom.  When a Famicom stops working I just crack it open and, despite having very limited technical knowledge or tools, can usually get it working again (half the time it seems just dusting off the motherboard does the trick).  A PS2 repair on the other hand isn't something I can handle, and I am guessing that most people who own one are in the same category.

This explains why I never bought a replacement for my last PS2 after it broke about 6-7 years ago.  When I look at PS2 consoles on Yahoo Auctions I just don't feel confident that the thing that I would be buying would last very long, a feeling that I have never felt when buying a Famicom (or Super Famicom, N64, Mega Drive or basically any other cart based system).  So I have a huge pile of PS2 disks lying around in a box somewhere that I have sort of written off ever trying to play again (even though I like some of them quite a bit).

This leads me to ask what kind of market there is going to be for PS2 consoles in the future now that even Sony itself won't repair them.  There are 150 million of them out there, or at least there were that many sold, but the number of them actually left working is likely to succumb to higher and higher attrition rates as the years go by and more break down in ways that are not cost effective to repair for the average gamer.  By the time it reaches the Famicom's current age (in 2035) I can't imagine there being more than a tiny fraction of those 150 million still left out there.

This is a concern entirely separate from the fact that the discs the games are on themselves seem to have a very finite life expectancy. which kind of acts as a double whammy.  Carts are also prone to wearing out over time since they have connectors that get worn down over time, but theoretically a cart that is well taken care of and not constantly inserted/removed can last for a very long time since there is no cart equivalent to "disc rot".

Any PS2 collectors out there have worries or thoughts about this?

My Blog and Donald Trump Have a Bizarre Thing in Common

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I was super excited today to realize that my blog and Donald Trump have a really weird thing in common: they have both been at the top of Google image searches for the word "Idiot".

This made headline news yesterday when the CEO of Google, Sundar Pichai, was testifying before the Judiciary Committee in the United States House of Representatives about Google search results and why, when you type the word "idiot" into a Google image search, pictures of Donald Trump come up (see above video).

This of course seems like a question that contains its answer within itself: he appears in searches for idiots because he is an idiot.

But politics aside, this really got me excited because for a brief period about 7 years ago, long before the idiocy of Donald Trump became the subject of public discourse that it is today, this very blog was actually the number one hit for Google image searches for the word "idiot".

The post in question was this one, titled "I am Idiot hear me roar" about the relatively mundane subject of me having not been able to figure out how to use the controllers on my Nintendo TV Game 15 system.  The image in question was this meme that was doing the rounds at the time:



I remember just throwing that post up and kind of forgetting about it until one day a few weeks later my blog traffic levels just exploded overnight.  I was used to getting about 200 page views per day and suddenly I was getting 5,000 or so almost all of them going to that post.  For some reason Google's mysterious algorithms had thrown my blog into the number one spot on searches for the word "idiot" and my blog was getting visited like mad.

Then, after a few days, everything suddenly went back to normal.  Google must have adjusted its algorithm or something and my blog post got knocked from its perch atop the idiot rankings and never got anywhere near that type of traffic again.  I was back to 200 or so page views a day!  Unfortunately since people looking for the word "idiot" would likely have been disappointed to discover they had reached an obscure blog about vintage Japanese video games rather than some site devoted specifically to an idiot-related topic, I didn't gain any readers from my brush with algorithm dominance.

The experience did however leave a few statistical anomalies for my blog that persist to this day.  That post remains my #1 most visited after all these years with about 20,000 views, almost all of them happening within those few days.  A couple other posts are slowly catching up to it so that is likely to change in the future, but for seven years it has been #1 despite being a post that few people actually into the Famicom ever read.

Also, the #1 search term that people found my blog through remains the word "idiot", a position it will likely keep for many years to come as it has about 6 times more than the #2 term "famicomblog" and about 10 times as many as "Famicom".

So anyway, I just thought that was a neat random thing.


The Year You Stopped Being a Kid

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Image Source: https://brickset.com/sets/6893-1/Orion-II-Hyperspace 


Happy New Year.

We had a great Christmas holiday at my house.  It was a Lego themed one for my son, who is now massively into all things Lego as I was at his age.

Having a kid who is now old enough to play with regular toys has of course gotten me into those toys as well, particularly Lego this year.  In getting his presents ready I re-immersed myself in a toy world that I hadn't really connected with in decades.  It was great.  In addition to hunting sets that I thought he would like (the Arctic Explorer series was his favorite this year) and building them with him, I also spent hours online looking through the comprehensive listings of Lego sets on Brickset.

It was great nostalgic fun, going through the sets I had as a child.  Starting with the Classic Space sets I got around 1980 or 1981, then looking at the Castle sets I got in the mid 1980s, and all the sets in between, year by year.  It was all familiar, even the sets I never owned I recognized since I remember spending a lot of time looking at the catalogues and toy store shelves back then for stuff I wanted but ultimately never received!

Then as I went through year by year I found the cliff.  The chronological moment at which I instantly went from having 100% master knowledge of every minute detail of every toy, to knowing absolutely zero about anything I was looking at.

For me, that point is the year 1987.  The year I stopped being a kid.

In the Brickset Lego list, browsing them chronologically I realized that the Orion II Hyperspace Set pictured above was the last Lego set I could remember.  I think I was given it as a birthday present that year, in which I turned 11.  Every Lego set on the list before that I remember.  Every Lego set after it is Greek to me: I couldn't distinguish a Lego set released in 1988 from one released in 2008 ( my entire childhood Lego collection was secretly disposed of by my mom in 1993 incidentally, I've never totally forgiven her for that).

Its the same across other toylines that I had been into as a kid whose release lifespan crosses that event horizon.  I know every G.I. Joe released before 1987 and none after.  I know every Transformer released before 1987, but none after.  And so on and so forth.  Without these easily searchable online databases of vintage toys I probably wouldn't have been able to remember exactly when I got out of toys, but their existence makes this possible, which is kind of neat.

Some other toy lines I have complete knowledge of because their releases occurred entirely before 1987.  So I am familiar with all the original Star Wars toys and all the Gobots for example.  Masters of the Universe too (I think).

This kind of makes sense.  11 years old is about when the typical kid grows out of toys.  Its just kind of interesting as an adult to discover these radical points of departure in your memory where everything just suddenly stops.

1987 was a bloodbath for my toy interests, but not for everything.  My video game knowledge crossed that year without much change.  My video game knowledge is really patchy and has a few spikes.   In the early 1980s I had a Commodore Vic 20 and I remember a lot about the games available for it.  In the late 1980s I had an Apple IIC and my knowledge of games for it before and after 1987 is pretty much the same.  In 1989 I got my NES and I have a pretty solid memory of the games from the period about 1989-1992 for that one, after which I kind of got tired of the system and my video game knowledge enters its dark ages.  I never got an SNES so that entire generation is just an empty slate (discounting what I've learned about it since getting my first Super Famicom back in 2009).  Then in 1998 when I was in my early 20s my room mate got a Nintendo 64 and my video game knowledge experiences a renaissance.

Comic books and baseball cards also survived the 1987 barrier for me, I guess because it was socially acceptable for teenagers to like those things.

This knowledge creates a new year for me to not really look forward to: 2025.  My son will turn 11 that year and stop being a kid like I did back in 1987.  So I only have a few more birthdays and Christmases to give him toys that will light him up like he did this year and like I did back in the 80s. I'll have to make them count!

So anyway, looking at online toy databases, what year did you all stop being kids in?  Anybody else in the class of 1987 out there?


Gratuitous Sales Post

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I'm trying to clear some space for my 1 year old daughter to have a bedroom.  The room she will use is currently full of Famicom extras.  So if you want to help, head over to my sales thread on Famicom World and please take some of this stuff off my hands!!  Every game and console gone counts!

Fake Famicom Games? The Curious Case of Gradius Archimendes.

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One of the more popular holy grails out there for Famicom collectors is the Archimendes version of Gradius.  It was released in 1985 as part of a promotion by Otsuka Corporation which sold a cup ramen called Archimendes ("men" is the Japanese word for noodle so its a sort of word play, I see it accidentally written "Archimedes" in English a lot).  Here is an absolutely fabulous 1980s commercial for the cup ramen (which doesn't relate to the game at all but is worth watching because holy 80s is that ever 80s)!


Customers who bought the Archimendes cup ramen could enter a contest to win one of 4,000 copies of the Archimendes Gradius Famicom game, which was not available in stores.

On the outside the cart and box is just a regular Gradius game with a distinctive triangular Archimendes sticker on the upper corner of the front.  The manual is the same too, though the Archimendes version also came with a special insert that had a serial number on the front, so each of the 4,000 copies was individually numbered.

The game play is basically the same as Gradius, the only difference (which is kind of awesome) is that the power ups in the Archimendes version are shaped like Archimendes cup ramens.

The game is massively popular among Japanese Famicom collectors (less so it seems with foreign collectors, I was surprised at how little has been written about it on the internet in English when doing background research for this post).  It is among the most expensive Famicom games out there, I've seen loose copies for sale in the 50-60,000 Yen range at Super Potato, and complete copies with the serial numbered inserts are more in the "If you have to ask, you can't afford it" price range.

I've wanted one for a long time and have scoured Yahoo Auctions listings for a decent copy at a decent price for years, but thus far it continues to elude me.  What this experience has done for me though is to question the legitimacy of a lot of the copies of the game I see in those auctions.  I'm pretty sure that half of them that I see are fake.

Fake Famicom games are actually pretty rare.  Since video game collecting has taken off as a hobby companies in China have been cranking out fakes of expensive NES titles which I see on Ebay all the time, but I hadn't been aware of any similar Famicom ones.  Of course there are boatloads of pirated Famicom carts out there, but here I'm talking about ones that are designed to look like the real thing and rip off people who think they are buying a real version of an expensive game.  I'm pretty sure the same producers making NES fakes are now making fake Archimendes games.

My suspicions - and at this point they are just that, I don't have a fake game in my hands right now to prove it - are based on two things I've observed.

First is the fact that of all the expensive Famicom games out there, Archimendes is probably the easiest to fake (except maybe the gold versions of Rockman and Binary Land which can of course just be painted that way).  Regular Gradius carts and boxes are extremely easy and cheap to find and to make a physically convincing fake all you need to do is print a couple of stickers and you are done.  So you can avoid going to the expense and time of trying to produce the cart and box, which is the most difficult part.

The fact that the game play is different from the regular Gradius adds a twist, but its actually also easily overcome since they've been making boards for pirated games for decades now all they have to do is make some for that and slip them into a Gradius cart and boom - you've got a convincing fake that could only be detected by someone actually opening the cart up and looking at the insides, something most owners would be reluctant to do with such an expensive game.

A good point of comparison in this regard would be the Punch Out! Gold cart, which is also a Famicom collecting holy grail.  Producing a fake of that would be way harder since the regular version of that game is in a completely different cart with a completely different label.  I'm sure a dedicated faker could with enough time and money produce a fake Punch Out cart, but it would be way more difficult.  Getting the cart to look right, with the right plastic, the exact right color, the exact right texture and then doing the same with the labels is not only time consuming but also opens you up to leaving tell tale signs of the cart being fake with everything you have to reproduce just right.  Having the legit carts already made for you, as with Gradius, reduces your workload and odds of detection by 95%.  Punch Out! Gold is also complicated by the fact that it has an unusual cart shape, which most other Famicom carts didn't use.

Second is the fact that Gradius Archimendes seems to show up in Yahoo Auctions listings way more often than any other similarly rare and expensive (but harder to fake) game.  Most of them with the same level of rarity aren't usually available on Yahoo Auctions at any given time and only pop up every once in a while.  But Gradius Archimendes is almost always available, and often both CIB and in very nice condition, which is extremely unusual (with most other rarities its way more common to just find them loose rather than CIB and with a bit of wear).

Again a comparison with the hard-to-fake Punch Out! Gold cart is useful.  10,000 copies of that cart were distributed back in the day as a prize, so there are more than twice as many of that game in existence as there are for Archimendes.  You would thus expect it to be about twice as easy to find.  But it isn't.  I've been watching both for years and usually Archimendes is as easy or easier to find on Yahoo Auctions.  Right now there are two copies of both games listed, but both of the Archimendes ones are CIB, while only one of the Punch Out! Gold carts comes with the box (but no manual, the other is completely loose).  This could be coincidence, but actually its pretty much always like that, despite being rarer its much more common to find complete copies of Gradius Archimendes than complete copies of Punch Out! Gold on Yahoo Auctions, which makes no sense. Since the beginning of this year there have been 11 recorded sales of Archimendes on Yahoo Auctions, 8 of them being CIB, and 10 of Punch Out! Gold , only 4 of which were CIB, so Archimendes has been slightly more available loose and much more available CIB despite there being 6,000 less copies of it out there.

Lets take a look at those two copies of Archimendes available now, because they both raise eyebrows. This one here ends in a few days and bidding is already over 50,000 Yen.  I find it quite suspicious:


It is complete and the cart is in perfect condition.  OK, you might say, that in and of itself isn't suspicous since there are probably at least a few copies of this game which have survived in mint condition.  But there is a red flag to be found in the insert containing the serial number (this is in the lower right of the four things in the photo, I put a larger close up of the photo from this listing at the top of this post).  It looks legit except for one thing: no serial number!  The serial number is supposed to be stamped on the bottom of the yellow portion,  Super Potato put a photo of one they had on their Twitter feed a couple of years ago and you can see the serial number stamped on it here. The missing serial number isn't conclusive evidence that it is a fake, I've seen it suggested on Japanese sites that ones without the serial numbers may have been given out to employees as gifts, but comments like that are always very speculative and nobody ever cites a source for that rumor.  At best I would say it is possible that this is legit, but the lack of a serial number (and also the lack of close up photos) would make me very reluctant to bid on this one.

The other auction is this one here.  Like the above one this one is in perfect condition - the cart, box and stickers all look brand new.  So having two copies of an extremely rare game that are both in perfect condition available at the same time is itself suspicious.  This one doesn't have the serial numbered insert at all, which is a huge red flag to me - if all the easily faked stuff survived in perfect condition, why didn't the serial numbered one?  The fact that putting a serial number on it could reveal it as a fake (since a legit copy with the same serial number might exist) makes me think that is the reason why this one and the above one either don't have the insert, or have one without a serial number stamped on it.
The other suspicious thing is that this seller only has 46 feedbacks and yet with such a short history of sales has already been called out for selling fake games!  The buyer in that case had purchased a copy of Magical Poppun, a very rare game for the Super Famicom, within the past six months and left the following feedback:

本日、ゲームショップで見て頂いた所、模造品だと言われました。こちらの確認不足でもあるので、返品等の対応はいたしませんが、「悪い」の評価に変更させていただきます

"Today I took the game to a game store to have them take a look and was told that it was a reproduction. The seller refused to provide a refund, saying I had not checked adequately, so I am leaving a negative feedback."



In the polite world of Japanese feedback that is a very stinging rebuke.

So the long and the short of it is that I do not have a lot of confidence that either of these copies of Archimendes is the real deal (though again I stress this opinion is expressed without the actual games in hand), and the same can be said for many of the other copies of the game I've seen up for auction on Yahoo over the past couple of years.  This is one of the main reasons I've been reluctant to pick of a copy of this game for my collection.  And my advice to anyone out there looking for one is to exercise extreme caution and be on the lookout, there be fakes here!

Postscript:  Another Famicom game that I think raises the same suspicions, and which there are documented fakes of, is the Recca Summer Carnival 92 cart.  It also shows up on Yahoo Auctions a lot, often in mint condition and, being housed in a standard black cart that there are millions of out there, isn't too hard to fake (though a bit harder, since the box is unique and it requires a label, which is where you can usually spot the fakes).

Horrible Things are Happening in Nagoya's Osu

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 I made a pilgrimage out to the Osu neighborhood in Nagoya, which I've highlighted on this blog before.  It is Nagoya's version of Akihabara in Tokyo or Den Den Town in Osaka - full of electronics, toys, cosplay, manga and other shops including of course retro games.
 I fell in love with the place on my first visit almost 7 years ago, but yesterday I fell out of love with it.  Terrible things are happening there.  The worst of them here:
 Mandarake!  This used to be the best place in Osu to buy retro games.  It never quite matched the shops I visited in my Fukuoka days (during the golden age of cheap Japanese retro game hunting that lasted until about 2012), but I picked up quite a few things there over the years.  They had a cool basket of Famicom carts:
 And back in 2014 this is what their glass showcase had -  loose copies of Gimmick for 12,000 Yen (about 120$) each!  I wish I had bought those!  And in the back you can see the hyper rare Bridgestone and Yasuda Seimei carts.
 They also had beautiful CIB stuff!
Basically until Super Potato opened up 5 years ago, Mandarake was the best place to look for rare and valuable Famicom games in Nagoya (the centre of the Chubu metropolitain area with about 9 million people, this is a big city).

So imagine my dissapointment when I visited yesterday and discovered - Mandarake was still there but their retro games weren't!  They had completely removed their retro game section!  All the Famicom carts from the best store in town gone!  They had expanded their manga section to take over the space formally taken up by retro games (the showcases in the above photos now have vintage comics in them) and they now only stock current generation video games.

This is a huge blow to the Famicom collecting community and I'm not sure if this is limited to the Nagoya Mandarake or if they have stopped stocking retro games at their other locations (if any readers know, please comment!)  I especially fear for my beloved Mandarake in Fukuoka, which I still visit once a year or so when I'm down there and have such fond memories of!

So I had walked into that Mandarake yesterday with a wad of cash that I hoped to spend on some Famicom games for my collection, and devastated by what I discovered I walked out the door, rounded the corner and went straight into the loving arms of Nagoya's Super Potato which is almost next door.  Fortunately they still have retro games (it is basically what they exist for after all) but I was very disappointed by what I found there too.

A Famicom collector never goes into a Super Potato expecting to find bargains, prices there have always been on the high side for Japan.  But you go there for the amazing stuff that you can only find in Super Potato - the hyper rarities and other stuff.  Their showcases are almost like museums.

Or at least they used to be.  I was shocked by how picked over their high end stuff was.  I had noted this in a post I did after a visit a year ago, but its gotten worse since then with a lot of the higher end stuff I noted in that post having sold and not been replaced by anything of similar stature.  Where Super Potato showcases once had stuff like Gold Binary Lands (200 known copies in existence) or Rockman 4s (8 copies), they are now full of a lot more mid-level stuff like CIB copies of Contra or Rockman which, while great, aren't particularly rare or exciting to see.  They didn't even have any copies of Gimmick! or Punch Out Gold.

This is kind of weird.  On the one hand, rare video games are flying off the shelf at Super Potato so fast they can't re-stock them.  On the other, for some reason Mandarake (which had way better prices on retro games) has thrown in the towel on them.  The end result though is that Osu just isn't anywhere near as good a place to hunt for retro games as it was even as recently as a year ago.  Which is really disappointing!

So if you are thinking of coming to Nagoya for some retro game hunting, be forewarned that the pickings continue to get worse and worse!



Famicomblog 10th Anniversary

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Holy crap, I just realized that last week was the 10th anniversary of my first ever post on here!  Time flies when you get old!

I haven't really been keeping up with the blog so much lately.  By which I mean the last five years or so. I've become a father twice over during that time period and I haven't even touched a retro video game in two years.  Not because I don't like them, I love them now as always, but parenting (and full time job-ing) is busy work.  I like to flip through the old posts from the heyday of this blog about 7 or 8 years ago and reminisce about what having free time to play games and blog about them was like:)

Mind you, my oldest is now five years old and getting to that age where I'm thinking I might introduce him to the Famicom, which might give me something to write about on here again!  Or not.  The weird thing about becoming a parent is that you start thinking like your parents used to when you were a kid.  I'm wrestling with all sorts of angst about whether I even want my kid playing video games.  Of course the ones I had when I was a kid are great, but what if this is some gateway to him getting his face glued to a screen 24/7 like all them other young folk are?

I feel so old!

Anyway, hi everybody who is still out there!  Hope you have a merry Christmas and happy new year.

Putting the Family in Family Computer

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 Hope you all are doing OK out there. I’m doing fine.


We are under a kind of light lockdown here in Japan now. No school and I’m mostly working at home, and glad to still be working!

On a lighter note, the greatest Famicom related thing that has happened to me since i got my first one almost 12 years ago occurred over the weekend.  I introduced another little human being to my Famicom.

Its hard to believe but the little baby boy that I wrote about on here back in 2014 is now a wonderful little kid who'll be starting elementary school before too long!  He's even got an awesome little sister now too.  

I have only sparingly had time to play games since he arrived and had held off on introducing him to video games.  But with the lockdown and everyone home with little to do, and him being old enough to handle it, I decided to bring my Famicom down to the living room and hook it up to the TV for him (and for the whole family really, but mostly him).  It helped that it was a rainy weekend and we couldn't even play in the yard.

I brought a few games down that I thought he would like.  SMB, Ice Climber, Donkey Kong, Son Son, Galaxian, Antarctic Adventure and a few others.  And I just plugged it in and said "Lets play!"

And my son got about as excited as he gets on Christmas morning, it was great.

We played SMB a lot, my wife (a Famicom fan from her own childhood and my partner in Famicom gaming until parenthood made both of us, but especially her too busy) showed him the basics.

We played all afternoon. It is really fun watching a little kid play the Famicom for the first time. They move their entire body along with the controller.  So while playing Galaxian whenever he moves his ship to the left, he runs over to the left side of the room.  Then when he moves his ship right, he runs over to the right.  I had forgotten that such behaviour once seemed natural as a child.  It was so great to be reminded.

Son Son was my favorite, since its got a cooperative 2 player mode and we could play together at the same time.

At the end, he said the Famicom is now his favorite thing in the world.  Which was great, but also concerned me that I had accidentally rendered all of his other toys obsolete.  We noticed he was rubbing his eyes a lot that night, they got dried out from playing too long, another thing that I had forgotten happens to kids.  So we've instituted strict limitations on playing time after that.

One thing that I liked about it was that the Famicom is 37 years old, but he doesn't know that. For perspective, this is the equivalent of giving a kid in the early 80s a World War 2 era toy.  Weird.  Anyway, he doesn't care whether or not its old, he just knows it is fun, and his excitement is genuine and so great to behold.

I don't know how long it will last, but I hope to keep it going.  I haven't told him that I have like 800 more games for it (they are mostly in boxes stored in a closet right now).  Or that I have like 7 or 8 other consoles with hundreds of more games for them too.  For the time being the handful of games that I brought out are officially "The only ones we have" as far as he is going to know. And maybe I'll pretend to bring a new one home from work every once in a while and ask if he wants to play it with me.

Then maybe a year from now I'll pretend that they released a new version called the "Super Famicom" and pretend to bring that one home with a copy of SMB World, and hook it up and start again.

Anyway, this was kind of a fun distraction which I thought worthy of a blog post in the middle of this stupid pandemic.  I needed a pick-me-up, and this brought me one!

Stay safe and hope you are all doing OK. 




Lego Mario and Ice Climber

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I was playing Lego with my kids on a rainy day over the weekend when I decided to try out an idea I had been toying with for a while: making Super Mario Brothers characters out of Lego blocks.

I wasn't sure how it would go, but its surprisingly easy to do if you have a massive pile of Lego bricks lying around.  I just did a Google search for some 8 Bit Mario pixel art grids and then went to town recreating them in Lego.

I went with 2x2 Lego Bricks = 1 Pixel as a scale for Mario, the first one I did.  The bricks aren't quite square so it gives him a slightly chubbier appearance than normal, but its close enough.  The Cheep Cheep and Goomba I did the same for.

Ice Climber was the last of the three and you'll notice he looks a bit taller and skinnier than the Mario ones. That is because I went with 1x2 bricks = 1 pixel for him, mainly because I was running out of bricks by that point.

My son went crazy for these things, which made me really happy.  Super Mario Bros and Ice Climber are his two favorite Famicom games.  He's been carrying them around everywhere with him, which gives me that "I did a good dad thing" feeling, which I really like.  I also made a Yoshi for him, which was his favorite, but by the time I took these pictures it had been broken and put back together so many times it no longer really looks like Yoshi so I decided not to put him in the picture.  Of these Mario is the least sturdy, his arms, nose and legs get knocked off real easily but unlike Yoshi its pretty easy to put him back together so he has survived nonetheless.  Cheep Cheep originally had a more elaborate tail, which is long gone but the remaining bits are sturdy!

The one thing that sucks about Lego though is that pink bricks are hard to come by.  I wanted to make a princess one for my daughter (who is absolutely mad for all things pink these days) but didn't have any pink bricks to make that happen. D-oh!

Anyway, if you've got a combination of Kids at home + they like Mario or other video game characters + a ton of lego bricks handy, this is a pretty good project to keep them happy.

Super Mario Kart Race: Suburban Japan Edition

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My kids are really getting into Mario stuff since I introduced them to the Famicom a couple weeks ago.  The characters have gone from zero to the top of their "childhood fascination" list at break neck speed, displacing Pokemons who were briefly at the top of that list until the beginning of this month.

So I've started to do something I haven't done in years: look for Mario related toys.  Only not for me, but as gifts for them.

 I stumbled across a cheap (800 Yen)  bag full of used pull back cars featuring Super Mario Kart characters at a Hard Off the other day which I thought would be the perfect thing, since they both like toy cars too. (Side Note: our state of emergency was lifted, so shops are open again. Japan has gotten off very lightly with Covid 19 so far)

These were originally released back in 2008 in connection with Mario Kart Wii.  On a side note, its kind of weird but that means they are about as old as this blog is, so stuff that would have been "new" when I started this thing have now moved into "retro" territory.  I've come full circle!
 There are actually Karts from two sets in here, both from 2008 and both produced by a company called "Nihon Auto Omocha" (Japan Auto Toys).  The ones that have a kind of hot rod or racing car shape (like Wario, Donkey Kong, Mario and the Princess) are from one called "Wild Star" which you can see pictures of here, while the ones shaped like Karts are from this set here.  According to the articles I've read these were not sold in stores but rather given out as prizes (I didn't play Wii back then so I wasn't paying attention to this sort of stuff).  I don't quite have either set complete, though I have at least one of each character.  Oddly, neither set included a Luigi for some reason.
 Anyway, I like these a lot and hope my kids will too. Before giving them to them I thought I'd take them for a little race through suburban Japan and take some picture of them to share with the kids too.  Hence this post.
 They are kind of photogenic.
 I had a tendency to put Yoshi in the lead in most of these since he is my son's favorite.  The kids have never played any version of Mario Kart (they only have the Famicom and SMB and SMB USA so far) but he has seen the character around and, since he is a dinosaur and my son loves dinosaurs, he is the best.
 I quite like the hot rod style ones, Wario and Donkey Kong are my personal favorites.
 This truck (which was parked when I took these pictures!) kind of reminded me of one of the ones from the highway level of Mario Kart 64.
I think the kids will have fun with these. I won't give them to them all at once, but rather one at a time as presents for various good behavior.  If they like them I'll have to chase down the ones I am missing from each set!

Extremely Valuable Used Ice Cream Wrappers and a 1986 Famicom Contest I Never Knew About

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There was a very interesting thing that sold the other day on Yahoo Auctions: Super Mario Brothers Ice Cream Bar Wrappers.  Without the ice cream.

According to the listing these were originally sold in 1986 and were produced by Yuki Jirushi, a famous Japanese maker of dairy products.  There are two of them, which originally had peach flavored ice cream bars in them. Actually I'm not sure if they were ice cream or maybe more like a popsicle, the product is called "Famicom Ice" which could go either way.

They cost 50 Yen back in the day, but now two empty wrappers sell for:


Wow, that is about 90$ US!  Kudos to whoever had the foresight in 1986 to eat two ice cream bars, look at the empty wrappers and think "Hey, these might be worth something 34 years from now, instead of throwing them in the trash, I'll hold on to them!"

I've never seen these before and its kind of interesting to know that this product existed.  I am curious if they only came in Super Mario Bros wrappers, or with other game art.

One really interesting thing is that the blue starburst in the side panel says that there is a game contest associated with these in which you could win either a Nintendo game cartridge or a Joyball controller. The text along the top says that the contest would last for 6 months, with 1,000 prize winners per month (for a maximum of 6,000 total).

The back panel above gives you a list of the games that you could win.  These included Super Mario Bros., Mach Rider, F1 Race, Ice Climber, Baseball, Soccer, Tennis, Golf and Spartan X.

 There is a little mushroom logo you can see, you had to cut that off and send it in to the company to enter the contest.

Anyway, that is kind of interesting stuff, isn't it?  When I first saw the auction with a 100 Yen start bid I threw a bid in just on a lark to see if I could win it for 100 Yen.  I was blown away when I saw how high it actually went for (needless to say I didn't win).  These might be the only copies of these still in existence though so I can see how to a hard core Famicom collector they would be seen as a must have item.

Edited to add:

Adori 12 on Famicom World showed me a commercial of these very things.  Very cool and worth a watch!





The Famicom Rides Again

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These are some happy Famicom games inside a happy Famicom.  

They have an interesting story which began back in the 80s.  A mom and dad  bought them for children who had seen them on the shelf in the toy section of their local department store.  Ice Climber  came first, SMB 3 a couple years later.  The kids loved them and played for hours.  They had pride of place in the family home, the Famicom nestled beneath the big TV in the living room.  The kids would invite their friends over to play and Famicom parties would follow.

Famicom games love being the centre of kids' attention.  This happy state continued for a few years.

Then something horrible happened.  The kids grew older.  They no longer loved Ice Climber and SMB 3.   Neighborhood kids no longer came by to play together. They stopped playing games altogether as they became teenagers.  The Famicom lost its prized position beneath the living room TV, replaced by a VCR. 

The Famicom and the games went into a box, which went into a closet to collect dust.

Years passed.  The kids became adults and left home.  The parents, now older, cleared out the junk that their kids had left behind, including the Famicom and games which they disposed of at a big recycling shop.  

They passed around the second hand market in limbo for a while, getting mixed in with other games similarly discarded by other families.  Eventually a  man in his 30s who was collecting Famicom games bought them and brought them to his home.

But this wasn't a reprieve.  They gathered dust in a box on his shelf for several years.  The man had too many games and too little time to spend playing most of them.  The games remained sad and lonely, reflecting on the good old days when they were the centre of childhood attention.

One day the man and his wife had a baby boy.  They loved him very much.  Three years after that, they had a baby girl.  They loved her very much too.  They made a happy family.

But the Famicom games continued to collect dust in a box. The man had even less time for them now that he was a father.

Then a couple of years later, a deadly pandemic swept the globe, terrifying people and forcing them to stay home.  The man's little boy and little girl couldn't go to school, couldn't play with other children, or even go to the playground.  This made them sad.

The man, wanting to make his kids happy, thought of what he could do.  He remembered the dusty box with the Famicom games in them.  He brought it down from the closet, blew the dust off and carried it down to the living room.

The boy and girl became excited.  What did their father have for them?

"I think you'll like this!"  he told them as he cleared a spot under their living room TV to put the Famicom.

The kids jumped around in excitement.

The man  turned the TV on, blew on the connectors for Ice Climber, put it in the slot and flipped the red switch.

Nothing happened of course.  You can't just toss a Famicom cart that hasn't been played in decades in and expect it to work the first time.  But after a few tries the man found the exact right position for the cart in the slot and the game worked.

The kids were by now almost literally bouncing themselves off of walls in excitement.  

"This is a Famicom" the man said to the boy "lets play".

And with that, the story of the Famicom and the games had come full circle.  Today they again sit under a living room TV, and are the  most beloved plaything of little kids once more.  

The End.


Postscript

As I mentioned back in April, I pulled my Famicom and a few games out of the closet and gave them to my kids (mainly my son since he's old enough) to play with while they were stuck indoors with a lot of time on their hands.  That was four months ago and the Famicom has basically spent the summer of 2020 as the Most Amazing Thing Ever in my house, which I think is really neat.  Its probably been a while since a Famicom has been so loved, so I wanted to do a post about that.

I've given my kids about 20 carts including a lot of the classics (all the Mario games, Donkey Kong, Adventure Island, Ice Climber, Galaxian, Pac Man, etc) and my son especially loves them. My daughter likes SMB USA because it is pink.

The neat thing about giving kids a game system with colorful carts is that the carts themselves become toys.  We keep them to a 1 hour limit of game time per day, and always make sure they play with one of us (usually me) so that the Famicom is a socializing activity rather than an isolating one.  The games don't just sit there when they aren't being played though, they become cogs in the larger Lego and other block related toy ecosystem that exists in our home.  

My son loves to construct levels in an imaginary game with them.  This one is a water world, inspired by the ones in SMB and SMB 3:

He also likes to use them to construct streets that he can race cars on:

This here is a Famicom cart maze he built for Lego mini figs to go through:

Its been really fun watching all of this unfold, and even participating in it, over the summer.  

I'm not sure how long it will last.  The big difference between kids in the 80s and my kids is that my kids live in a world in which like 5 subsequent generations of increasingly powerful video game systems exist, so at some point they'll probably jump ship from the Famicom to one of those.  I of course own many other systems, but have been deliberately avoiding bringing them out because I know once they get a taste of a Super Famicom (let alone a Switch) the poor Famicom will go back to collecting dust.  At some point I'll let that dam break, but for now I'm very happy to see these Famicom games getting so much attention.

I'm also kind of happy that my son at least will grow up having some really nostalgic memories of how playing the Famicom with his dad got him through what would otherwise have been a kind of depressing summer during the pandemic in which he was kept away from his favorite places!

Top Riders!

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I recently decided to do something I'd been waiting six years to do: break out my Top Rider inflatable motorcycle controller!

Back in 2014 I remember buying a big lot of miscellaneous Famicom stuff off of Yahoo Auctions and discovering this in it.  I had never seen one before so I blew it up and gave it a go, as documented on this post here.  If you read that post you'll notice my main take away was "Nice accessory but way too small for a grown man with bad knees".  This is an actual photo I took of myself on it that day which accurately reflects how awkward it is for a grown up:


I planned on selling it but my wife was pregnant at the time and we had just found out the baby was going to be a boy. She said to me "Why don't you keep it?  Maybe our son will like it!" 

This convinced me.  I didn't mention it in the post, but looking back at the comments on it I said something a bit prophetic:

I think this would be great for little kids. Actually we are going to be adding a little boy to our family in a couple of months and the main reason I think I`ll hang onto this is to see if he wants to play it in about 5 years!"

So instead of throwing it on my sales thread over at Famicom World I decided to keep it.  I put it in a box where it had remained for over six years since I made that post.  

And in keeping with the summer of 2020 being the summer of Famciom at my house I decided now was the time to see if little kids still like this thing.

Introducing this toy to kids is a bit of an art, but its not hard.  We were sitting in the living room watching Paw Patrol and I looked at my son and daughter and had the following conversation:

"Do you like motorcycles?"

(interest piqued) "Yes."

(increased tone of voice) "Do you want to go for a motorcycle ride?"

(getting more excited) "Yes." 

(peak tone) "In the LIVING ROOM????"

(going nuts) "YES!!!!!!"

(back to normal tone) "Kay, uh....give me a minute." (leaves room).

I remember blowing it up with my own lungs back in 2014 and that nearly killing me, but now our house is equipped with an electric air pump (for our kiddie pool) so that made things a lot easier.

While I did that, the kids got their bike helmets, which I thought was a nice touch of added realism.

The game, I must say, works much better with little kids on it than middle aged men.  First my son took the wheel and my daughter got on the back seat, then they later reversed.  He is pretty good at it, the controls are simple and he got the hang of it right away (except for the high/low gear thing).  It still functions quite well as a controller.  My daughter is a bit young and more or less oblivious to the game play, but she really loves taking the handles and jumping up and down on it.  She needs someone to hold it for her because her legs aren't long enough to reach the ground yet (kind of the reverse of the problem I had with it).  So usually when she rides, I set it on the floor in front of my chair and wedge the back between my legs so it doesn't fall over, then let her go to town with it (usually not even bothering to plug it in or anything).  

I'm kind of amazed at the quality of this thing actually. Its more than 30 years old and yet despite having survived all of that (it was already well worn when I got it), it has stood up well to the absolute brutal beating that my kids have dished out on it over the past few days - mainly consisting of the aforementioned being jumped up and down on.  They built this sucker to last!

I'm kind of sad that one big change that has happened since 2014 is that the price of these things have gone through the roof.  I don't think I paid much for mine (its used and didn't come with the box or manual), but I was in Super Potato the other day and saw one with a price tag in the $500 or so range (can't remember the exact amount).  At that price, nobody in their right mind would buy one for their kids to destroy, which makes me wonder if my kids might be giving the Top Rider its last hurrah. 

Revelations: Famicom's Sexiest Game Probably isn't Very Sexy

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I was browsing Yahoo Auctions earlier when I stumbled across an auction for a CIB Famicom Disk System game called Sexy Invaders which I had never heard of.  Actually it seems most of the world has never heard of it either, except for this brief FAQ on Game FAQs there isn't really much out there about it.  

Its kind of weird to see cover art like that on a Famicom game.  It may come as a shock, but this may not even have been licensed by Nintendo (gasp).It came out in 1990 and was released by a company called Super Pig.

Reading through the FAQ it seems that despite the title and provocative cover art, this game has nothing to do with sex.  Its basically just a Space Invaders clone.  I guess for marketing purposes they decided the best way to sell that was to spice up the name.

That doesn't seem to have worked though since I don't think many copies of this game exist, I've never seen it before.  Ironically that makes it one of the harder to find Famicom games out there and thus the focus of a lot of attention among Famicom collectors.  Out of more than 33,000 Famicom items up for auction right now, this one is near the top on Yahoo Auctions "most paid attention to" listing, and is the number one Disk System game.  Its currently got a bid of 3433 Yen with 3 days left, I'm curious how much it will go for.  I'm not a disk system guy, or a sexy guy, so I'll pass, but thought it was kind of interesting nonetheless.  


Postscript: The auction for this ended at 30,501 Yen, about 300$ US!

Famicom Jigsaw Puzzles are Awesome

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I picked up these on Yahoo Auctions recently: four Famicom jigsaw puzzles!

I already had a couple of Famicom game jigsaw puzzles featuring Star Force and Yie Ar Kung Fu which I picked up a few years ago and look like this:


Those ones were produced by Amada, a company which put out a lot of Famicom related odds and ends back in the 80s.  The ones I got this week on the other hand were put out by a different company called Toyo.  In addition to featuring different games and coming in differently designed boxes the big difference between the two is size.  The Amada ones are small puzzles with only a dozen pieces, while the Toyo ones are bigger and contain 60 pieces each.

As the photo at the top of the post indicated the four I got were Balloon Fight, Donkey Kong Jr, Front Line and Exerion.  These games were put out by three different makers (Nintendo, Taito and Jaleco) whose company logos are on the front.  The Amada ones (at least the ones I have) featured games by Hudson Soft and Konami.  

The back of each box has a checklist of the six different puzzles.  In addition to the four I have they also made Wrecking Crew and Hyper Sports. I'll have to find those at some point so I can complete the set!

The back also tells us that these cost 100 Yen each back in 1985, which was a pretty good deal (I paid way more than that for them in 2020!)

The sides of the boxes say "Pocket Jigsaw Puzzle" in bold lettering:

The top edge of the boxes tell you which game is depicted:
These are pretty awesome.  They are all still sealed in their original bags inside the boxes, I think these are "dead stock" that were store leftovers.  I haven't broken them out to put them together because I bought them more for the box art than the puzzles themselves!

The End is Near: Planning for our first, and last, Retro Game Christmas

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As I've documented in a few posts this year, 2020 has been the year of the Famicom in my house.   I gave my AV Famicom to my son back in April and we've played it together almost every day since.  I've gradually increased his game library with little presents here and there for good behavior and he has about 30 now.  That only represents less than 5% of my own collection, but its a pretty impressive collection for a 6 year old.

I feel very bad though because I am about to do something terrible to his Famicom interest that I've spent the better part of this year nurturing.

 I'm going to kill it. 

For Christmas this year I'm going to give him a Super Famicom, along with a few games (Super Mario World, Super Mario Collection, Mario Kart, Yoshi's Island and Donkey Kong Country).  

I've been putting off the day I would give him a newer console (albeit one that is itself 30 years old!) for months now because I know that once I do it'll be the only thing he wants to play and the Famicom will fall to the wayside, never again to be the centre of his attention like it is now.

But the writing is on the wall and I've dragged this out about as far as I can.  He is very aware of the fact that newer consoles exist and has been bugging me for months to get one where the images don't look like "Lego" (his way of describing 8 bit graphics). 

 So the Super Famicom, with its 16 bit graphics, is going to be his.  Likely its reign will also be short lived.  He is going to start Elementary School soon and peer pressure there will undoubtedly result in him wanting a Nintendo Switch (or some other contemporary gaming system) by Christmas of 2021.  

So Christmas of 2020 provides the only window of opportunity for me to make retro games a significant highlight of his gifts - and for them to be happily received by him.  A Super Famicom, or any other retro console, is not likely to be well received as a Christmas present a year from now.  So I've got to jump at the chance, even though it sadly means killing off his Famicom interest.

Being a retro gamer dad is complicated work. And I'm not even getting into the minefield of planning his little sister's presents in this post, which is an even bigger issue.

The Super Famicom won't be his only present, he's also getting a boatload of Mario Lego sets and a few other things, all of which are related to the Famicom (because that is what he wants!)  Its a huge difference from Christmas of 2019 which was dominated by dinosaur related presents.  I've felt pretty bad for the past few months as his interest in dinosaurs (which was INTENSE for a couple years there) was completely displaced by his interest in Mario stuff. I miss reading dinosaur books and playing with toy dinosaurs with him. But I've also really enjoyed playing the Famicom with him this year and so feel a little sad that it'll be coming to an end soon.

On the plus side though, I've given him a year of exposure to the Famicom during a very formative period of his life and I think 40 or 50 years from now he'll probably look back on these days with fondness and have an intense nostalgic connection to a little console that is 30 years older than he is!




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